
Craft
Typography that earns its kerning, interfaces with intent, and the unglamorous discipline behind work that looks effortless.
Three days where craft, systems and play collide. 48 talks, 12 workshops and one closing party on a rooftop over the Tejo.
Three tracks

Typography that earns its kerning, interfaces with intent, and the unglamorous discipline behind work that looks effortless.

Design systems that survive contact with engineering, tooling that scales taste, and the politics of shipping at org-size.
Generative experiments, game feel in product UI, and why the weirdest demo in the room usually wins the next decade.
Programme
Marta Vidal — Studio Norte
Jonas Reuter — Typeform Praxis
Aiko Tanabe — Paper & Pixel
Lena Okafor — Gridworks
Rui Esteves — Atelier Doze
Priya Raman — Scalecraft
Tomás Ferreira — Componentry
Hana Kovač — Bridgewerk
Devon Marsh — Ledger UI
Iris Bakker · Felix Andrade · Noor Haddad
Otto Lindqvist — Juicebox Labs
Camille Roux — Atelier Aléa
Yusuf Demir — Fragment House
Greta Lindh — Playable
Beatriz Antunes — Summit curators
The venue
Avenida da Ribeira 214, 1100-038 Lisboa. A converted riverside warehouse — main hall for 1,400, two studios, a lab floor, and a rooftop that was clearly built for the closing party. Twelve minutes from the airport, four from the metro.
Tickets
Every talk, live and on replay for a year.
Full conference, while the bar still has room.
For teams that want the good seats and the long dinners.
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